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Loading and saving difficulties currently with Unity5.50b7 and Hololens
I want to save and load persistently using the Hololens. I am confused by the fact that
1) The maximum version of C# that is compatible with the Unity platform is C# 4.4
2) Universal Windows Platform allows the frequent use of new asynchronous symbols in its arsenal such as
async, await, task. These are not available until you use C#5 and C#6. However I have seen references to other users using C#5 commands with the hololens such as
You look at the project in Unity 5.50b7 and you get error messages. How can this be?
3) The binaryformatter does not seem to be available in UWP as the namespace is missing. You can use the sharpSerializer free add in and you can download the dll
and plonk it into your Asset directory. Unity will then nicely include it as a reference in your next build from Unity and you can then see it in VS15 in your object browser.
4) Windows.Storage namespace is not available if you want to use Unity again. There is no problem until you have to go back to Unity, then you find it is gives file errors on its version of C# 4.4.
I find it extraordinary that I have to go to such lengths to get support for loading and saving files from my HoloLens App. Surely I have made an error here. Can anyone advise me on what I have done incorrectly?