Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Using HoloLens as 3D Scanner - with texture output?

Can we extract spatial mesh with a mapped texture? Is there an app that would work as a 3D scanner like that already available to download / purchase? I have only found this project https://github.com/ywj7931/Hololens_Image_Based_Texture
but the result is not optimal.

Answers

  • Peter_NZPeter_NZ ✭✭✭

    There is an called spacecatcher that will export your spatial mesh as an OBJ file - but it has some limitations. You can also get the OBJ from the developer portal. To apply a texture you will really need to put the obj file through something like 3DS Max.

  • In the version 2.5 of SpaceCatcher you can take pictures within HoloLens and use it as RGB texture.

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