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use meshes list in SpatialUndestandingDLLTopology queries

I want to save and load the room after the SpatialUndestanding is finished.
I save correcty the meshes room, but when I load the meshes I would like to use the SpatialUndestandingDLL query to place the gameobject on wall o sittable, for ex.
var numSpaces = SpatialUnderstandingDllTopology.QueryTopology_FindPositionsSittable(minHeight, maxHeight, minFacingClearance, resultsTopology.Length, resultsTopologyPtr);
How copy the meshes list (List) derived from roomLoader to SpatialUndestandingDLLTopology queries?


  • trzytrzy ✭✭✭
    edited April 2017

    EDIT: deleted double post.

  • trzytrzy ✭✭✭

    I don't recall seeing any functionality like this exposed in the C# interface (someone please correct me if I'm wrong). However, the underlying C++ code in HoloToolkit does appear to have this functionality (see Dll_Debug.cpp).

    I guess it could be exposed to Unity. It would be a big time saver during development given how long it takes to scan a room, even with the underlying spatial mapping mesh saved.

    Some other components would have to be modified as well though in the C# world but probably not too big a deal.

    Maybe if I figure out exactly how to build and deploy the DLLs (I'm almost there -- see my other post -- but I feel I'm missing something obvious), I could add such a feature... ;)

  • trzytrzy ✭✭✭

    Mods: I think this thread belongs in Q&A.

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