We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
latest MixedReality250-master unity project has thousands compile error
i just download the latest version of Mixed Reality 250 excise file (https://github.com/Microsoft/MixedReality250/archive/master.zip)
and open the Asset in Unity 2017.1.0f3, but found lots of compile error, most of them are complaining about some XR to VR namespace issue, I tried to change the XR to be VR but found lots of new method existing in XR not working in VR namespace
using UnityEngine.XR.WSA.Input; // has compile error
InteractionManager.InteractionSourceLost += InteractionManager_OnSourceLost; // compile error
the whole project is not working for latest Unity
what should I do?
can you help me?