We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
My Unity HoloLens App can't connect to internet/intranet
Dear all, I'm currently working on a Unity project, that require realtime texture download form external location ( Internet ). I've used the same "concept" do deploy successfully an Android App, that's works great while taking care to declare in the manifest app the internet access requirement. I made the same attention on appx.manifest now on HoloLens version, declaring internet and internet (client/server) requirements, but is not working at all. I also add a little text and a logic that replace that text on reading contend of a .txt hosted on our web server inside LAN, and also this is not working on Hololens. In play mode and other device works without any problem.