The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
My Unity HoloLens App can't connect to internet/intranet
Dear all, I'm currently working on a Unity project, that require realtime texture download form external location ( Internet ). I've used the same "concept" do deploy successfully an Android App, that's works great while taking care to declare in the manifest app the internet access requirement. I made the same attention on appx.manifest now on HoloLens version, declaring internet and internet (client/server) requirements, but is not working at all. I also add a little text and a logic that replace that text on reading contend of a .txt hosted on our web server inside LAN, and also this is not working on Hololens. In play mode and other device works without any problem.