Hello everyone.

We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.

On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.

So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.

Maintain keyboard & mouse input while in Mixed Reality

Hi, when developing in Unity with a WMR headset, I frequently have to take the headset off and use my mouse to explore the Unity scene / game state. Every time I need to do this, I need to press Win+Y to restore keyboard & mouse. How can I prevent from needing to do this dozen of times per day / hundreds per week?


  • This is such a pain that I'm not going to adopt WMR and instead stick with Vive until this is resolved.

  • If you flip your visor up instead of taking it off it will automatically switch to your keyboard and mouse. Just make sure backgrounding is enabled in the app or otherwise it will go black.

    But agree, it does get annoying. Would be nice to just have the option to keep it enabled.


Sign In or Register to comment.