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Motion Controller thumbstick deadzone
Using Unity 2017.2.0f3 / Build 16299, retrieving the value from InteractionManager > InteractionSourceUpdated >InteractionSourceUpdatedEventArgs (args.state.thumbstickPosition), the center/neutral Vector2.x value goes as high as 0.19+ and sometimes even 0.20+. It's only happening on my left-controller thumbstick and the usual values for the right stick and vector components deadzone is usually less than 0.09.
Anyone else experiencing a high deadzone range? or is there a re-center workaround for the thumbsticks?