Hello everyone.

The Mixed Reality Forums here are no longer being used or maintained.

There are a few other places we would like to direct you to for support, both from Microsoft and from the community.

The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.

For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.

If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.

And always feel free to hit us up on Twitter @MxdRealityDev.
Options

INavigationHandler's implement methods don't trigger on Unity simulation

edited December 2017 in Troubleshooting

Unity Version: 2017.2.0f3
HoloToolKit Version: MixedRealityToolkit for Unity 2017.2.0p1 MRTP4

Description: I attach offcial script "NavigationRotateResponder.cs" in namespace "HoloToolkit.Unity.InputModule.Tests" to a simple Cube in an office Test scene, When I click play button and want to rotate this Cube, it doesn't work! I've try everything I can do to test this situation, the logs in "OnNavigationStarted,OnNavigationUpdated,OnNavigationCompleted,OnNavigationCanceled" just dont trigger. it will be very appreciated if anyone solved this issue, Thx!

Tagged:

Answers

Sign In or Register to comment.