We have decided to phase out the Mixed Reality Forums over the next few months in favor of other ways to connect with us.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
The plan between now and the beginning of May is to clean up old, unanswered questions that are no longer relevant. The forums will remain open and usable.
On May 1st we will be locking the forums to new posts and replies. They will remain available for another three months for the purposes of searching them, and then they will be closed altogether on August 1st.
So, where does that leave our awesome community to ask questions? Well, there are a few places we want to engage with you. For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality. If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers. And always feel free to hit us up on Twitter @MxdRealityDev.
When using Holotoolkit keyboard.prefab input in unity system keyboard also shown
I'm using the keyboard prefab with KeyboardInputField UI elements from the MixedRealityToolkit and when I select one of the KeyboardInputFields in a build I'm getting both the keyboard prefab and a system keyboard poping up. An earlier build I made using both of these was not displaying the system virtual keyboard, but I don't know what I could have changed to cause this. I am using unity 2017.2.0p2-MRTP5 and MixedRealityToolkit for Unity 2017.2.1f1. (which is what was suggested by the Microsoft representative I talked to)
I'm creating an immersive experience and have the Unity build type set to D3D not XMAL.