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How to know from which controller (left/right) OnInputUp/OnInputDown was fired ?

HI ,

I want to handle situation where if select is triggered only from right hand certain actions has to taken. I can get handedness information only from InteractionManager callbacks and not from IInputHandler methods. So how to get handed info from InputEventData ?

Best Answer

  • swathiswathi
    Accepted Answer

    Thanks ! Your reply made me look into some other place where I can get InteractionSource from InteractionInputSource .

    I am adding the code piece which I have now :

    private InteractionSourceHandedness GetHandedness(InputEventData eventData)
    {
    InteractionInputSource inputSource = eventData.InputSource as InteractionInputSource;
    InteractionSource source;
    inputSource.GetInteractionSource(eventData.SourceId, out source);
    return source.handedness;
    }

    In InteractionInputSource class add this method :

    public void GetInteractionSource(uint sourceId, out InteractionSource source)
    {
    SourceData sourceData;
    source = new InteractionSource();
    if (sourceIdToData.TryGetValue(sourceId, out sourceData))
    {
    source = sourceData.Source;
    }
    }

Answers

  • Check out the MotionControllerVisualizer class. You'll want to get access to the MotionControllerInfo class and check it's Handedness.

    If you can get the interaction source state you should be able to:

    `MotionControllerInfo currentController;
    if (sourceState.source.kind == InteractionSourceKind.Controller && controllerDictionary.TryGetValue(GenerateKey(sourceState.source), out currentController))
    {
    /// Then reference: currentController.Handedness
    }

    Taqtile

  • swathiswathi
    Accepted Answer

    Thanks ! Your reply made me look into some other place where I can get InteractionSource from InteractionInputSource .

    I am adding the code piece which I have now :

    private InteractionSourceHandedness GetHandedness(InputEventData eventData)
    {
    InteractionInputSource inputSource = eventData.InputSource as InteractionInputSource;
    InteractionSource source;
    inputSource.GetInteractionSource(eventData.SourceId, out source);
    return source.handedness;
    }

    In InteractionInputSource class add this method :

    public void GetInteractionSource(uint sourceId, out InteractionSource source)
    {
    SourceData sourceData;
    source = new InteractionSource();
    if (sourceIdToData.TryGetValue(sourceId, out sourceData))
    {
    source = sourceData.Source;
    }
    }

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