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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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when Holotoolkit begin scanning my character will twitch
i use the humanoid rig in unity animator,but when the scan running all of characters are twitch,can you help me please?
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Answers
Hi @nealee,
We may need a bit more information about this. How is your scene laid out? How are you rigging your characters. etc?
James Ashley
VS 2017 v5.3.3, Unity 2017.3.0f3, MRTK 2017.1.2, W10 17063
Microsoft MVP, Freelance HoloLens/MR Developer
www.imaginativeuniversal.com
Simplest, i use holotoolkit official scene without my things or code, and i import a unity3d official character humanoid animation, but when holotoolkit begin scanning,the character's animation is error,it will twitch. you can see this https://github.com/Microsoft/HoloToolkit-Unity/issues/228 i have the same problem,but i can't find any solution.
thanks
it's a big trouble
Any resolution on this issue? It's a big problem for me. I can't use spatial understanding at all