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unreal engine 4 and hololens
Hi. We are developing a game with Unreal Engine 4 UWP fork:
https://github.com/MICROSOFT-XBOX-ATG/MICROSOFT_UWP_UNREAL
I want to use windows runtime components in my code, but I dont know how. Has anyone any experience in this?
Best Answer
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OptionsJimbohalo10 ✭✭✭
Update:- Windows Store ONLY supports Unreal Engine 4 XBOX.
Unreal Engine Apps for UWP32,Windows 10 Desktop UWP or Win32/64 and HoloLens are NOT accepted.Unreal Engine 4.14 UWP apps can be side loaded from Visual Studio to HoloLens after a lot of messing around with UE4.sln and VC++ project files(vcproj).
Unreal 4.14.3 C++ DOES NOT support Windows Runtime calls only DirectX11 primitive calls. Old Unreal Engines cannot be used in the XBOX version as this is now updated to version 4.14.
If you do put an app in Windows Store, you have to give Unreal 5% of your sales as far as I interpret the new licensing statement. No more up front payment.
MICROSOFT-XBOX-ATG/MICROSOFT_UWP_UNREAL will never be integrated into the main Unity Engine clone updates, according to the support site
As on 25th January 2017 new Windows 8.1 RTM (Windows Runtime) apps for Desktop are NOT being accepted.
Only new Windows 8.1 Mobile (Lumina) are being accepted and all the documentation has been updated for Windows 10.
Due to free update policy to Windows 10,only one fifth, 20% of the market is Windows 8.1 and decreasing all the time.
Windows 7 occupies about 10% of the market, but there in no update support.
Installation of Windows 10 new exceed 500 million, making Windows 10 Microsoft most successful O/S ever.
5
Answers
This post should help you then Unreal Engine integration
No doubt this link to Unreal support will get you started Unreal Engine 4 is available for Win10 UWP app dev now
They all start somewhere code in language other than C#?
These link were obtained just by typing "Unreal" into the search bar above at the top for more useful information.
If it works in UWP it will probably work in HoloLens Emulator to
Install the tools first they MUST be installed in SEQUENCE
I don't have experience of this but UNREAL integration would be interesting project, BUT it would be using low level DirectX programming the Sharp DX
So Unreal Engine 4.14 has been running in UWP for nearly a week now, in fact this is documented in a posting on the Unreal Engine support forum
The new problems moving onto HoloLens are the need launch into the HoloLens Emulator instead of install a Windows Store package on Windows 10 UWP.
There is a further problem that the packager looks at your graphics card and configures this during package creation, this is because the NVidia graphics card is the standard for XBOX ONE.
Please remember Unreal Engine is an Visual C++ project NOT C# as per Unity Engine.
There is still a long way to go to get HolographicSpatialMapping in VC++ working.
Finding a way to get a Unreal Engine (UE4Game in UWP) app to run in the HoloLens Emulator is the next big challenge
Back-Ground
To get his far you need to be invited to join Epic Games support group.
Cross link your Epic invite to GitHub and wait for an invite from Epic Games Admin to be added to the developers group.
The good this is you do not need to use any C++ Windows Runtime components (Windows 8.1and .Net 4.6) as the were obsoleted out of (UWP) .Net Foundation Core (.Net 5.2)
Update:- Windows Store ONLY supports Unreal Engine 4 XBOX.
Unreal Engine Apps for UWP32,Windows 10 Desktop UWP or Win32/64 and HoloLens are NOT accepted.
Unreal Engine 4.14 UWP apps can be side loaded from Visual Studio to HoloLens after a lot of messing around with UE4.sln and VC++ project files(vcproj).
Unreal 4.14.3 C++ DOES NOT support Windows Runtime calls only DirectX11 primitive calls. Old Unreal Engines cannot be used in the XBOX version as this is now updated to version 4.14.
If you do put an app in Windows Store, you have to give Unreal 5% of your sales as far as I interpret the new licensing statement. No more up front payment.
MICROSOFT-XBOX-ATG/MICROSOFT_UWP_UNREAL will never be integrated into the main Unity Engine clone updates, according to the support site
As on 25th January 2017 new Windows 8.1 RTM (Windows Runtime) apps for Desktop are NOT being accepted.
Only new Windows 8.1 Mobile (Lumina) are being accepted and all the documentation has been updated for Windows 10.
Due to free update policy to Windows 10,only one fifth, 20% of the market is Windows 8.1 and decreasing all the time.
Windows 7 occupies about 10% of the market, but there in no update support.
Installation of Windows 10 new exceed 500 million, making Windows 10 Microsoft most successful O/S ever.