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How to get spatial mesh boundaries and spawn objects only inside the room?
Hey all. I've been trying to limit the spawning of objects to the user's space using the spatial understanding API and have been encountering issues. I was able to partially circumvent the issue using the Bounds class from Unity, which looks at the mesh and builds an arbitrary cube that covers some of it, but most of the room is still being ignored.
What's the easiest way to get the boundaries of the room - or spawn things anywhere where there's empty space?