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Publishing for MR headset

From what I can gather from the tutorials, to publish an app to the MR headset, you would build to a local machine from VS 2017? How would we then find and run the app via the Mixed Reality Portal on the headset after it is built?

Answers

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    After it is built, you need to deploy it to the local machine (using visual studio). It will then be installed like any Windows Store Application: meaning, you can find it in the startup menu etc. But to run it, you simply have to put your headset on and launch the application from the virtual shell (like you do in hololens).

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    FranklinChenFranklinChen admin
    edited August 2017

    As @Busair said, after deploying the app, we can manually launch it in the Start Menu.

    In addition, if we need to debug the app and check the experience on the real headset, we just need to plug in the headset and launch the MR portal, start debugging the app in Visual Studio, we will see the app will be launched automatically.

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