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And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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TerrainDraggable.cs with clicker instead of hand
I'm using the TerrainDraggable.cs from the HoloToolkit to move my object around. However, this is only possible with the users hand and not the clicker.
How would I adjust this script so it also listens to the clicker?
Pastebin as the code is just a bit too long for the post: https://pastebin.com/ErdmaRgD
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Answers
<Thought I fixed it, but I didn't>
Are you able to get the clicker to work when you aren't in an application (i.e. open an application with it)? I've never had to do anything special at least that I know of in order to get the clicker to work. Make sure it is charged up and it is paired via Bluetooth.
AR Developer
@dbarrett Yes, the clicker itself works fine on all other buttons. It's only that script that it doesn't work on
From the code you posted:
` ///
When using the clicker it doesn't return a hand position.
AR Developer
That makes sense. Is it possible to mimic this somehow? Perhaps by using the ManipulationEventData and translating it in Vector3s against the start position?