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Grab mechanics and default controllers vs alternate controllers
It seems the grab mechanics example project doesn't work unless you check the controllers Alternate Right Controller option and add a object to override the controller
Can I just add a collider to the controller and then have the controller be able to pick up a grabbable object? where do the controller prefabs live I cant find them in the holotoolkit?
Why must we use alternate controllers to grab objects?
Best Answer
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OptionsJayZuo mod
There is no prefabs for the default controller. Mixed Reality Toolkit dynamically loads the correct glTF model at runtime from the system's installed motion controller driver. This is done in MotionControllerVisualizer script. If you want to add a collider to the controller, you will need to do this at runtime. For more information about rendering motion controllers, you can refer to MR Input 213: Motion controllers.
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Answers
There is no prefabs for the default controller. Mixed Reality Toolkit dynamically loads the correct glTF model at runtime from the system's installed motion controller driver. This is done in MotionControllerVisualizer script. If you want to add a collider to the controller, you will need to do this at runtime. For more information about rendering motion controllers, you can refer to MR Input 213: Motion controllers.