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Can i get spatial mapping mesh normals in a shader?
I plan to visualise the spatial mapping mesh using a shader that will make use of normals. As a first step i made a shader that just visualises the normals. The shader works fine in Unity in the editor, even on meshes i downloaded form the device. I know i can get the normal if i raycast against the mesh. The problem however is that the exact same shader that works in the editor does not work on the device. The normals for all vertices seem to point to positive z. I'm using appdata_base.normal to get the normals. I also tried defining a struct that has a float4 with NORMAL semantics. Is there another way to obtains mesh normals that will work on the device?