Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
DanAndersen ✭
Reactions
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Re: Hololens WebRTC UWP
An additional bit of information that I just found out, that was causing me a headache for days, was that it's important to call "WebRTC.SetPreferredVideoCaptureFormat(width, height, fps)",… (View Post)3 -
Visible shifting of holograms relative to real-world objects?
Hi, I am attempting to do precise placement of virtual objects on top of real-world objects. However, I am encountering some severe shifting of any virtual objects relative to the location of the rea… (View Post)1 -
Re: Locatable Camera - Augmented Reality Rendering
I think I can answer some of this. First, make sure you're setting the focus point/plane to the area you want to optimize the alignment of. Anyway, I'm currently in the process of doing projective te… (View Post)2 -
Re: Can i get spatial mapping mesh normals in a shader?
I believe that for the purposes of optimization, the normals are not precomputed. See: https://docs.unity3d.com/ScriptReference/Mesh.RecalculateNormals.html https://developer.microsoft.com/en-us/wind… (View Post)1