Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
thebanjomatic ✭✭✭
Reactions
-
Re: Spatial Understanding Changing Render Material
@Jarrod1937 the MeshMaterial property is only used as the basis for assigning the material when the surfaces are created, changing the property doesn't (currently) change them after the fact. You can… (View Post)1 -
Re: Color separation on static hologram
That seems like it should work fine. Just for kicks, try setting the stabilization target override on the input manager's stabilization plane script to your hologram. This should give you a "bes… (View Post)1 -
Re: How to automatically quit application on bloom gesture?
I'm 95% sure that there aren't currently any exposed API's for controlling the placement of the Live Tile launchers placed in the HoloShell. You should file a request for this in the feedback hub and… (View Post)2 -
Re: Trigger Colliders lead to graphical glitches (Unity)
@Chrigi This sort of thing often happens when setting the stabilization plane to be too close to the camera. I'm assuming that you are using the input manager and cursors from the holotoolkit which s… (View Post)2 -
Re: How to cast shadow from a LineRenderer on the real object in HoloLens?
Shadows are the absence of light, in order for the shadow to be visible on the real world objects, you would have to provide lighting to the spatial mesh in order to take the light away from the shad… (View Post)6