Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Saving and Displaying Spatial Mapping Mesh
Hi, I'm trying to save the mesh created by the hololen's spatial mapping feature. What I want to do is the following * Map the room for some period of time * Save the mesh created by spatial mapping * Display that mesh as a hologram, e.g. a miniature version of the map I am aware that you can download the mesh as a .obj… -
Creating voice command synonyms in GRXML
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Re: SpectatorView occurred a compile error
I seem to find the reason. There are some codes that have to edit for my specific hardware situation. * Compositor\SharedHeaders\compositorConstant.h #define USE_OPENCV TRUE make the value for the #define USE_OPENCV to be TRUE and others to be FALSE the information was found in the Tested Capture Cards section in the… -
Re: Basic tutorials from scratch
Setting up a basic scene, add some 3d objects, add a cursor, add gaze and gesture, add physics and motion to the objects maybe. Maybe in your tutorial you explain why you do certain things. I have all the settings like the tutorials suggest, I tried to add a cube and in Unity (when I hit play to test) the cube is directly… -
Re: Using the clicker for Manipulation Events
It would be fantastic to be able to adjust the cursor in 2D space with the clicker. I can feel the neck strain when using only gaze to select a lot of elements. (This is very common issue when using the soft keyboard.) Right now I have to hold my neck tight to avoid natural movement when selecting far away or small… -
Applying Hold gesture and gameobject move code to the Origami project
Hi, I've gone through the Origami tutorial, as well as the Gaze and Gesture tutorials in the Hololens Academy. I've adapted the Origami tutorial to a project that I'm working on, and it is working really great. I've added a menu system, and can click on the menu to animate different parts of a 3D model that I've imported… -
SpatialSurfaceObserver
I have a Hololens application written in C++/WinRT that queries spatial surfaces using SpatialSurfaceObserver. For that, the App responds to ObservedSurfacesChanged event and there runs a function that obtains a list of spatial meshes with GetObservedSurfaces. Then, for each entry, a mesh is constructed and rendered. I'm… -
Practical KEY SDK — Spatial Customization Engine Released
Last year, we launched Practical Analytics to the HoloLens community and began to receive great feedback from the early adopters. As we dove deeper, we began to see how most things that make up a great experience in mixed reality are heavily tied to the maps underneath. We shifted gears and wanted to build a mapping engine… -
Residual rendering artifacts in the C++ Holographic DirectX11 App template in Release mode.
I'm checking out the C++ Holographic DirectX11 App template (the colored cube app). I had to fix the template to work with my multi-GPU system (I'm on a Surface Book with an Intel GPU and an NVidia GPU), as it was choosing the wrong adapter and crashing. Once I got it selecting the adapter that WindowsHolographic wanted,… -
Re: Type `UnityEngine.VR.WSA.Input.GestureRecognizer' does not contain a definition for `HoldEvent'
After implementing these events I still can't get them to trigger. I have a simple script based off of the TapToPlaceParent script in the Hololens 101 tutorial: ` using UnityEngine; using System.Collections; namespace HoloToolkit.Unity { public class HoldToPlaceParent : MonoBehaviour { bool placing = false; void…
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