Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Visual Studio 2019 & HoloLens 2 deploy stuck

Hi
It makes it impossible to deploy from Visual Studio 2019 on HoloLens 2 (ARM64). The compilation is done without problem, but during the deployment we arrive on a "A remote operation is taking longer than expected". And no error message.
I use Unity and I have a lot of data in the Streaming Assets (~ 800mb). It is on this data that it stops. It's random, it always stops at different files.
If I make an appx then an installation through the Device Portal, no problem the application installs and launches. Likewise if there is less data in the Streaming Asset.
The standby of the HoloLens 2 is deactivated to avoid its involuntary disconnection.
An idea of the problem ?
0
Answers
See using-the-hololens-emulator
and install-the-tools
where to quote
General: Here is a post I made about getting started for Unreal but article has links to Unity as well How to find documentation for Unreal 4 Mixed Reality and Hololens 2 Emulator