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Unity Stereo Camera Access

Hi,

I have a particular effect I'm achieving by rendering content to each eye. This works in the editor by having two children cameras with the render set to left and right while using the remote emulator, but when deployed to the Hololens, it just shows a flickering loading splash screen. I've attempted to dynamically find out if there is a second camera during runtime when using the MainCamera tag, but it appears the stereo rendering is happening as a shader. Is this right? How would I be able to detect the rendering pass for the left and right camera views?

Thanks in advance,

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