Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
Brean ✭
Reactions
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Re: Hololens Compass
Hololens does not have a compass as far as I know. And if it does you can not access it directly from Unity. So your only option (at least for now) is to use a compass from an external device (e.g. y… (View Post)1 -
Re: Best Practice: (obsolete) Shaders
I just switched everything in my app over to the FastConfigurable shader. In debug-mode my application is now unusable, very low frame rate but the release build works quite nice and the lighting loo… (View Post)1 -
Re: Best Practice: (obsolete) Shaders
I am using the currently stable Unity 2017.1.0f3 and the current Holotoolkit master. I just noticed that the last stable release 1.5.8.0 still has the Shaders as not-obsolete, so maybe this is worked… (View Post)1 -
Start position of application
Hi, I just started creating Apps for Hololens using Unity. After I start my App the objects will be created relative from the head position. Is it possible to get the position where the application h… (View Post)2