Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
DeckTwelve ✭✭
Reactions
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Re: Transparent floor that receives shadows in Unity
Hi Javier, I've been thinking about this also and, yes, it's possible to get real-time shadows like this, but it's probably not worth the performance costs for most applications. I'm working on a set… (View Post)2 -
Re: Project Blocks - a physics sandbox
Yeah, the wireframe does make it difficult to sense where you are. For me, a dimly lit diffuse shader with one directional light makes the emulator much easier to work with. I've linked to an updated… (View Post)1 -
Re: Applying a texture to a room in the Emulator?
RE: Texturing Today I found a TriPlanar shader which helped solve my texturing problem, your mileage may vary, but its worth a look. https://gist.github.com/radiatoryang/4725041 RE: RecalculateNormal… (View Post)6 -
Re: Does the 1 app at a time limit mean 3D Widgets like in the HoloLens Demos aren't possible yet?
It'd be nice if holographic apps could provide a textured mesh to persist in the shell as a launch point, similar to how 2D apps persist with a splash screen. There'd need to be an upper limit on phy… (View Post)2 -
Re: HoloToolkit -- this is great stuff!
That's correct, but some of the sample projects appear to be up on GitHub if you want to start looking at how code works. https://github.com/Microsoft/HolographicAcademy/branches (View Post)2