Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
mlfarrell ✭
Take your FBX and upload it to a google drive account, then link the google drive account with verto studio on the hololens.
Alternatively, you can import the FBX using Verto for iOS or mac and then publish the verto file to verto studio cloud. Your Verto studio cloud scenes can be accessed from hololens as well.
Also please register for my vertostudio.com forums so you can post there (this wall thing is hard to see replies)
Reactions
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My project is done: Fullscale polygonal 3D modeling & AR on hololens
It took me seven months of my life and I busted my ass, but this thing is finally finished. It has too many features to list here, but one of the most notable is live (on device) polygon reduction (a… (View Post)2 -
Is DirectX 12 Support coming?
Will there be D3D12 support for the hololens in a future update? This is one place where it will be badly needed. (View Post)1 -
Re: Is there a way to use apps other than the windows store ones?
"Maya would simply be too big". Challenge accepted. https://twitter.com/mlfarrell3d/status/804859343086551040 ;) (View Post)1 -
Re: SpatialSurfaceInfo::TryGetBounds seems to return wrong bounds
Honestly man, it's broke. I ended up writing my own bounds calculation method along with Ray casting against it with forward and inverse transforms to get into/from normalized box space. Performance … (View Post)1 -
More C++ examples for common features?
**Edit: I found the documentation for most of the stuff, sorry for creating a redundant thread. Mods: You can safely delete this ** _OK, so I'm going to be developing my app using C++CX. Essentially … (View Post)2