Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Accessing Game Objects inside of # IF/ENDIFs
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Re: Threading in Unity-HoloLens
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Re: Can I acces to my Hololens ID ?
Unity cannot recognize that code. You have to use it like this: #if WINDOWS_UWP using Windows.Security.ExchangeActiveSyncProvisioning; #endif #if WINDOWS_UWP var info = new EasClientDeviceInformation(); Debug.Log(info.FriendlyName); Debug.Log(info.Id); #endif Unity will not execute this code, but when you run app on… -
Re: HoloLens Bluetooth Ports
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Re: Hololens UDP server?
Thank you, Patrick! The #if / #endifs in the tutorial code were the key to solving this problem. Here's the working code I ended up with: using UnityEngine;using System;using System.IO;#if !UNITY_EDITORusing Windows.Networking.Sockets;#endifpublic class AndroidUDPListener : MonoBehaviour {#if !UNITY_EDITOR DatagramSocket… -
Re: Uploading a C# script into Hololens without Unity
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Unity - FileOpenPicker causes crash
In my hololens application I am trying to load a single file from onedrive. I tried to use the fileopenpicker however when I deploy my app to hololens and call the OpenFileAsync function as UnityEngine.WSA.Application.InvokeOnUIThread(()=> OpenFileAsync(), false); my app crashes and Visual Studio gives 0xc000027b error… -
Re: Enabling BLE in Hololens App
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Re: OneDrive + Unity
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Re: 'Delegate' does not contain a definition for 'CreateDelegate'
81 results