Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Re: Get the minimal distance to the walls
With ordinary spatial mapping, you have to: 1) Start scanning. 2) When the scan is complete enough (usually, the user decides and you can have them air tap or something), stop the scan. 3) Call MakePlanes() to actually extract the planar surfaces (this takes several frames to complete). 4) Wait for the callback from… -
Re: HoloStudio
Very intuitive so far. Congrats! The related experience I'm referencing most is with Google Tilt Brush on the Vive...if you could mash the two together, wow. But for a "HoloStudio" building blocks make more sense given the relative resolutions possible at present. (Tilt Brush I end up just scribbling a lot of abstract… -
Re: Vuforia + Hololens -> Has anyone succeed putting them to work together?
Hi @zona Several things here: 1. I have only ever used Vuforia Mark VuMark 2. I loaded the HoloLens SDK into Unity 5.4F3 NOT Unity 5.5 because that broke 3. I suppose I cheated a bit because I copied the files from vuforia-samples-eyewear-unity-6-0-117.zip VuMark, because the HoloLens early access don't seem to work. 4. I… -
The IEnumerator sub-function function does return to the main function in the IEnumerator.
Hi All I have a project where I use only voice command to perform some different function and one of them is to take a photo using Hololens .So I use the StartCoroutine(photoshoot()); function to call the IEnumerator photoshoot(). The IEnumerator photoshoot() call the TakePhotosnap();. It takes the photo perfectly but I… -
Simple fixes to Cliff House that would make it much more usable!
Discussion by Woody · · Home› Using Windows Mixed Reality› Navigating and using Windows Mixed RealityOne thing that has bugged me about Cliffhouse since moment one, is I can't get close up to the Windows Menu, I hit windows button, this panel pops up 10 feet away with text I wouldn't even try to read in the real world, I'd get closer rather than squint uncomfortably,.. - but I can't so I can't really use it,.. I've never… -
My hologram is drifting when the parent transform comes from a WorldAnchor point. What am I doing wr
Yes, I seem to have a concept or two wrong in my head. I read the notes on Spatial Anchors "https://developer.microsoft.com/en-us/windows/holographic/spatial_anchors" The particular paragraph I was interested in was:- Group holograms that should form a rigid cluster Multiple holograms can share the same spatial anchor if… -
Building Visual Studio Unity C# Projects problem Mixed Reality 250
Hey, I've been following the Mixed Reality 250 tutorial (https://developer.microsoft.com/en-us/windows/mixed-reality/mixed_reality_250) and I finished chapter 3. I wanted to check how it plays out in the Holo Lens Emulator so I tried to build it (Universal Windows Platform, target device Holo Lens, build type D3D, SDK… -
Re: APPs will not deploy to HoloLens.
Sorry to jump in here. I've done all the steps in the Documentation. Unity 5.4.0b16 . VS update 2. I'm having similar errors when I Start without Debug. On Release, x86 and the Unity build settings as you posted in the above image. Error 1: Severity Code Description Project File Line Suppression State Error The command… -
get gesture and gaze inputs for mouse controlled color picker in hololens ?
using UnityEngine; using System.Collections; public class ColorPickerTriangle : MonoBehaviour { public Color TheColor = Color.cyan;const float MainRadius = .8f;const float CRadius = .5f;const float CWidth = .1f;const float TRadius = .4f;public GameObject Triangle;public GameObject PointerColor;public GameObject… -
get gesture and gaze inputs for mouse controlled color picker in hololens ?
using UnityEngine; using System.Collections; public class ColorPickerTriangle : MonoBehaviour { public Color TheColor = Color.cyan;const float MainRadius = .8f;const float CRadius = .5f;const float CWidth = .1f;const float TRadius = .4f;public GameObject Triangle;public GameObject PointerColor;public GameObject…
844 results