Hello everyone.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
The Mixed Reality Forums here are no longer being used or maintained.
There are a few other places we would like to direct you to for support, both from Microsoft and from the community.
The first way we want to connect with you is our mixed reality developer program, which you can sign up for at https://aka.ms/IWantMR.
For technical questions, please use Stack Overflow, and tag your questions using either hololens or windows-mixed-reality.
If you want to join in discussions, please do so in the HoloDevelopers Slack, which you can join by going to https://aka.ms/holodevelopers, or in our Microsoft Tech Communities forums at https://techcommunity.microsoft.com/t5/mixed-reality/ct-p/MicrosoftMixedReality.
And always feel free to hit us up on Twitter @MxdRealityDev.
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Load file from OneDrive directory,but the ENABLE_WINMD_SURRPORT is always false
Hi I'm trying to develop a unity application for hololens and I need to load a text file as a data source to visualize at runtime. My toolchain: -- Mixed Reality Toolkit v.2.0.0 RC1 -- Unity 2018.3.12f1 personal -- Visual Studio Community 2017 (15..9.11) -- HoloLens OS v.10.0.14393.2125 -- Windows 10 v.18362.53 --Win 10… -
Re: Why is HoloLens not receiving network messages at a constant rate?
App2 - HoloLens `App2Connection.cs if !UNITY_EDITOR && UNITY_WSA using System.Threading; using System.Threading.Tasks; endif [...] public class App2Connection : MonoBehaviour { private NetworkCommunication networkCommunication; private DataProvider dataProvider; private string currentReceivedData; MessageWrapper… -
Re: Cannot access HoloLens' Camera Roll from Unity App
Thank you dbarrett, that solved my problem! I will include some notes below which may help the next user: * I had to update Unity's Scripting Runtime Version to "Experimental (.NET 4.6 Equivalent)" in order to get the async/await functionality working. * I set up the following using statements: using… -
UnauthorizedAccessException
I want to access the path of the Objects3D folder located in Hololens I wrote the following code: public void LoadPlmxFromDownload() { if NETFX_CORE StorageFolder appFolder = KnownFolders.PicturesLibrary; string path = appFolder.Objects3D ; endif } It does not work When I was debugging the path is empty I would be happy to… -
Re: Save a string to a text or cvs file on HoloLens
@Cozywolf Hi Cozywolf Thank you for sharing your code. Does this code works in a master build too? edit: actually I try to run it on a master build in a modified way and get errors. (only on master build....) does someone knows what I m doing wrong? using System;using System.IO;using System.Linq;#if WINDOWS_UWPusing… -
Help with UDP problem
I'm just trying to get some sort of code to work that can read in information from a UDP source to Hololens, and I can't seem to be getting through. I'm using this code and Packet Sender to test, but I don't see any results. Is my changing the boolean value in the event and letting the Update loop change my textmesh not… -
Re: How to get the file when my app is opened via a file association?
What folder are you downloading the files to? What I mean by that is that I would go about this a different way. Since there is no command prompt on the HoloLens there is nothing like Environment.GetCommandLineArgs() on the device or anything similar. The way I would go about doing something like this is loading the folder… -
Re: Capturing Photo in Unity and Saving to Disk
Oh, I didn't include the using block, I was editing the OP's script... :) It should be something like: using UnityEngine; using System.Collections; using UnityEngine.VR.WSA.WebCam; using System.Linq; #if !UNITY_EDITOR using Windows.Storage; using Windows.System; using System.Collections.Generic;using System;using… -
Re: Is there a way to get the Battery level from the hololens through Unity?
@toban When you say inside Unity, do you mean inside an app created in Unity? Are you wrapping your UWP code with the appropriate compile directives like so? #if WINDOWS_UWPusing Windows.Devices.Power;#endif ...#if WINDOWS_UWP var aggBattery = Battery.AggregateBattery; var report = aggBattery.GetReport();… -
Re: HoloLens REST client based on HttpWebRequest
Just found the Platform Dependent Compilation directives. #if UNITY_METRO && !UNITY_EDITOR var requestStream = httpWebRequest.GetRequestStreamAsync().Result; #endif But are there any other solutions? And does anyone know when Unity upgrades to .NET 4.6? Just read about the 5.5.0* beta release with .NET 4.6 but sadly just…
81 results